Build A Web App Without Code

22 04 2011

Do you have an idea for a Web app or a mobile app but don’t have the coding skills to pull it off yourself? Instead of paying someone hundreds of dollars to develop the app for you and hope it works right, why not create your own app using an app service like iBuildApp’s Web Apps.

With iBuildApp, you can build your own Web apps for the iPhone, Android, Blackberry, Nokia, and Windows. You can customize your apps with icons, graphics, pictures, skins, and even social media. The app service allows you to change fonts and add your own images. Plus, you can add features like events, locations, ecommerce, and even audio and video streams.

With those kind of features, you can build just about any kind of app for any niche under the sun. The service includes a preview so that you can preview your app as you are building it.

I knew it was just a matter of time before some brilliant Web developer came up with a system like this to help non-developers build a creation of their own design for mobile and Web apps users. So, when are you going to jump up and build your own Web app? Now is a good time.


The Value Of Apps And Where To Get Them

1 04 2011

Apps. Say the word and everyone knows what you’re talking about. Even if they aren’t using them. But what about them?

First, there are different kinds of apps. Some are free and some are not. Web apps are apps that interact with one or more website, or that can be used by Web users through a toolbar, their computer desktop, or another doorway to the World Wide Web. Mobile apps are apps that can be downloaded and used on one’s cell phone.

Even mobile apps have a variety of uses and media. You can get an app specifically for your iPhone or Android, or you can get one that will interact with any mobile phone on the market that supports apps.

So where do you go to find these apps? Again, the places you can find useful apps are legion. If you own an iPhone or an Android, you can go to those websites to download useful apps for those cell phones. But there are also third-party apps websites that allow you to download apps for these products as well.

I’d encourage you to seek out reviews of apps before you start downloading them. Not all apps are worth the download. Some will even fill your computer or mobile phone with a virus or some other nasty. If you download your apps only from reputable websites and seek out reviews from reputable reviewers, then you should have no issues.

Variations on a Theme

21 03 2011

It is interesting to behold just how technology can seep into our cultural landscape. For one, recent years and recent technological advances have shown us that the gadgets and gizmos that we use on a day-to-day basis can indeed have an impact on our culture. When you think about it, why should it be any different?


These are the devices by which we experience our culture, by which we listen to music and view video and access news and information. It can be argued that we can manage our entire informational intake and output with these small hunks of plastic and metal. As it stands, this does not look to be changing anytime soon. In fact, entirely new industries and schools of thought have emerged as a result of these devices and these markets. What could have once been referred to as ‘cool little toys’ have now changed the face of business, among other things.

Charting the progress and the variation and the change of these objects is always an interesting sort of task. Take the iPod, Apple’s premiere consumer electronic. Since its debut in 2002, the device has accrued and acquired not only critical and commercial acclaim, but as well a bevy of features that have enhanced what was once a mere mp3 player. With each new iteration, rumors fly as to what could possibly be added to an already stellar product. Well, it seems that the newest rumors point to a camera with the new iPod Nano, as well as a possible inclusion to the Sony camera lineup for the iPhone 5. For more information, please visit DailyTech.

Applied Knowledge

14 03 2011

If you have paid any attention at all to technology in the past six or seven years, there is a short little word that you will be undoubtedly familiar with, one that we shall discuss in a moment. If you have even passed a television during the technology report on the news, you have heard this word. It is three letters long, but its use and its implications have had resounding and revolutionary effects the world over. Now, you might be asking yourself: How can such a small word, such an insignificant thought, have such power? Well, one only really needs to say the word for it to have an almost immediate affect. The word in question? App, short for application software, would be that word. Ah, yes, now your memory is being given a workout. For some out there, this word is a part of everyday life.

They are featured on various next-generation smart phones and of course for personal computers. Chances are, if you own one of these things, you have heard or even spoken this word today. But, what exactly is an app? This should be a bit more of an intuitive thing, but it might not be for some. Simply, an app is a program, one that does not take up very much space or memory, that allows the use to complete a (usually highly-specialized task). We have apps that can retrieve information, allow for the creation and editing of content, can allow for communication, and can even just plain old entertain the user for a little while. Some are free, some are not; some can be useful, others can just be harmless and cheap fun. There is no denying, however, that the app is not merely a simple three-letter word.

C TRIPL3 to Bring Breakthrough Mobile Technology to Ticketing Industry

21 02 2011

The San Francisco Chronicle is reporting on a brand-new mobile technology that will bring a revolution to the ticketing industry!

San Diego-based C TRIPL3, LLC is breaking new ground in the way businesses provide mobile ticketing and verification services – offering the only solution that allows businesses to send tickets, coupons and vouchers to their customers through email, Multimedia Messaging Service (MMS) and Short Messaging Service (SMS). Accessible for consumers via internet, mobile phone, interactive kiosk, and digital TV service, C TRIPL3 solutions are compatible with 100 percent of all mobile phones and over 97 percent of mobile devices.

The majority of today’s mobile ticketing services still require a customer to download a ticket, application, require phone modifications or have a phone with internet browsing and MMS capabilities. Despite the growing adoption of smart phones, research shows SMS – simple text – remains the most commonly used mobile phone application. According to a recent study by comScore Mobilens, in 2010 63.7 percent of people with mobile phones used SMS compared to approximately 30 percent who used a mobile browser or downloaded applications. With C TRIPL3, businesses are able to target a larger customer base, reaching any customer who can send or receive simple text messages.

“C TRIPL3 makes it easier for businesses to engage their customers through mobile phones – the most personal and commonly used communication device today,” said Tyson Claure C TRIPL3 President and CEO. “Providing ticketing, verification and interactive marketing solutions that truly measure ROI, the entertainment, transportation, financial services, and retail industries are better positioned now than ever before to meet the mobile needs of their busy customers.”

Engineered specifically for digital media and devices, C TRIPL3 distributes patent pending technologies using a special data grid called Cipher-3™. With over 2 quadrillion unique combinations available, Cipher-3™ allows ticketing, entrance control, labeling, and coupons for mobile devices. Cipher-3 stores more data in less space than any other format. Whether purchased online or on a mobile phone, tickets are delivered then scanned and verified directly from your device’s screen by C TRIPL3 interactive kiosks, verification units, and web cameras.

New Video-Sharing iPhone App!

4 02 2011

Like sending full videos through your phone? Well…now there’s an app for that!

Mashable is reporting that Mobile-to-mobile video-sharing startup Thwapr is releasing an iPhone application Monday that helps users upload and share videos up to 30 minutes in length.

Thwapr for iPhone, the startup’s first product targeted at end users as opposed to brands, enables users to easily capture and share videos and photos with friends on any mobile phone, or via Twitter and Facebook. Recipients can then view and add comments, or share their own video and photo responses via mobile browser, web or the app.

Videos shared via the app are geo tagged, and iPhone 4 owners can capture and edit video in portrait and landscape mode using the front or back camera. The application even supports background uploads for those running iOS 4.0 or higher, so users can switch apps while their content is being uploaded to Thwapr.

The iPhone app makes for a convenient way to share long-form video, a previously arduous task for mobile videographers. Thwapr, however, is focused on the bigger picture of removing existing barriers to sharing videos on mobile phones, according to CTO Eric Hoffert.

The iPhone app makes for a convenient way to share long-form video, a previously arduous task for mobile videographers. Thwapr, however, is focused on the bigger picture of removing existing barriers to sharing videos on mobile phones, according to CTO Eric Hoffert.

“From our user testing, we see people posting videos that are typically a few minutes long,” he says. “These are videos of fun events –- a band playing on the streets in Assisi, Italy, a turtle flipping over and back again, a dog catching a Frisbee. Anywhere from 15 seconds, to perhaps three to five minutes.”

“We don’t want to limit users to 10 seconds like Path does –- or as did for their Twitter video concept. It should be more natural to share video. We do have limits like any product, but we plan to keep pushing the boundaries,” says Hoffert.

Mobile VOIP: The Wave of the Future

2 02 2011

In-Stat recently released a report stating that they estimate the number of mobile VOIP users to reach over 139 million by the end of 2014.

“Mobile VoIP is gaining real market presence with usage rates climbing rapidly,” says Amy Cravens, Market Analyst.   “As it becomes further incorporated into other mobile apps, specifically social networking apps, the realm of potential use is expected to broaden.  This has created a great deal of jockeying among mobile VoIP players trying to develop market share and mobile operators trying to determine the best response to this potentially disruptive service offering.”

Some of the research findings include:

  • Mobile operators will gradually remove barriers to mobile VoIP usage, however, will remain guarded in how these services are introduced.
  • In-Stat’s consumer survey showed that T-Mobile subscribers had the greatest incidence of mobile VoIP usage; nearly twice that of total respondents.
  • Total 2014 revenues will be split between the EMEA (39%), Asia/Pacific (32%), North America (21%), and the rest of the world (8%).
  • Because mobile VoIP is portable, users can bring the benefits of VoIP with them when traveling abroad and avoid the expensive roaming fees that mobile operators charge.

Recent In-Stat research, Mobile VoIP: Social Networking Integrates IP Voice (#IN1004743MCM), explores the emerging market for mobile VoIP offerings, covering:

  • Forecasts of worldwide mobile VoIP subscribers, usage, and revenues segmented by region and associated provider (independent, 3G, WiMAX/LTE).
  • Discussion of the broad spectrum of mobile VoIP industry participants including start-ups, online VoIP providers, mobile virtual network operators (MVNO) and mobile virtual network enablers (MVNE), and the mobile carriers themselves.
  • The breadth of mobile VoIP solutions and analysis of key providers, including Google, Skype, T-Mobile, Telefonica, Verizon Wireless, and Vonage.
  • Elements impeding and promoting the adoption of mobile VoIP.
  • Discussion of underlying markets including smartphone adoption and 3G/4G services.

This research is part of In-Stat’s Mobile Applications & Services service which provides analysis and forecasts of the markets for mobile applications and content, including consumer perspectives, usage models, competitive business models, mobile applications and operating systems (OS).